Mario Kart 64 original box art

Nintendo 64 · Racing · Native port

SpaghettiKart

Based on Mario Kart 64 · 1996

Maintained by HarbourMasters

Race on custom tracks, tune race rules and play split-screen in this native Mario Kart 64 port.

What’s in this build

  • Custom tracks and community asset packs
  • Digital speedometer and configurable race rules
  • Improved frame interpolation for split-screen racing

Player setup

How to install SpaghettiKart

Original game data. A supported US Mario Kart 64 ROM dump in .z64 format.

  1. Verify your own US Mario Kart 64 ROM dump. The upstream SHA-1 is 579C48E211AE952530FFC8738709F078D5DD215E. The importer expects .z64 format.
  2. Extract the ZIP for your system. On Windows, open Spaghettify.exe and select the ROM to generate the game assets.
  3. On Linux, install zenity or kdialog if needed, make the AppImage executable, then open it and select the ROM.
  4. On macOS, use the Apple Silicon or Intel package that matches your Mac and consult the upstream instructions for first-run setup.
Read the developer’s full instructions ↗

Upstream releases

What changed in 1.0.0

Adds a digital speedometer and race rules, expands custom tracks, and improves camera and split-screen interpolation.

SpaghettiKart

Release checked · 1.0.0

Read release notes ↗

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